Licensing & anti-tamper SDK

Signed licensing and anti-tamper protection for the games you ship. Make piracy slow, costly and traceable — without ever lying to your players.

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Our position

We don’t sell “piracy‑proof.” Nobody can.

Any protection that ships to a customer’s machine can eventually be defeated. Bindseal’s job is to make piracy slow, costly and traceable — without locking out paying players along the way. Honesty isn’t a disclaimer here; it’s the product.

01

No false promises.

Every protection mode is documented with what it actually raises the cost of — and what it doesn’t. You’ll know the real strength of what you shipped.

02

Paying players come first.

Licenses verify offline, and online checks fail open inside a configurable grace window — so an outage on our side doesn’t lock a paying player out of their game.

03

Clean exits, always.

When a contract ends, a signed release grant winds protection down for good. We never hold your already-shipped builds — or your customers — hostage.

Why the delay pays

We can’t stop the crack. We can make it late.

Piracy is a when, not an if. Every month your build stays un-cracked is a month of sales a free copy would have taken. Pushing the crack from week one to month three is, roughly, the difference below.

Without Bindseal 1,745 paid copies
Your game, pirated— week 1
M1M2M3M4M5
With Bindseal 4,080 paid copies
Your game, pirated— month 3
M1M2M3M4M5

Same game, same launch. The only thing Bindseal changes is when the crack lands — and two extra months of paid copies is the whole point. Illustrative scenario, not a guarantee: Bindseal raises the cost and time of a crack, it never claims to make piracy impossible.

Get started

Make piracy expensive. Get paid for your work.