Signed licensing and anti-tamper protection for the games you ship. Make piracy slow, costly and traceable — without ever lying to your players.
We don’t sell “piracy‑proof.” Nobody can.
Any protection that ships to a customer’s machine can eventually be defeated. Bindseal’s job is to make piracy slow, costly and traceable — without locking out paying players along the way. Honesty isn’t a disclaimer here; it’s the product.
No false promises.
Every protection mode is documented with what it actually raises the cost of — and what it doesn’t. You’ll know the real strength of what you shipped.
Paying players come first.
Licenses verify offline, and online checks fail open inside a configurable grace window — so an outage on our side doesn’t lock a paying player out of their game.
Clean exits, always.
When a contract ends, a signed release grant winds protection down for good. We never hold your already-shipped builds — or your customers — hostage.
We can’t stop the crack. We can make it late.
Piracy is a when, not an if. Every month your build stays un-cracked is a month of sales a free copy would have taken. Pushing the crack from week one to month three is, roughly, the difference below.
Same game, same launch. The only thing Bindseal changes is when the crack lands — and two extra months of paid copies is the whole point. Illustrative scenario, not a guarantee: Bindseal raises the cost and time of a crack, it never claims to make piracy impossible.